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  <title>INFOSTUKA.ORG - aestheticsystems</title>
  <id>tag:www.infostuka.org,2008:mephisto/aestheticsystems</id>
  <generator version="0.7.3" uri="http://mephistoblog.com">Mephisto Noh-Varr</generator>
  <link href="http://www.infostuka.org/feed/aestheticsystems/atom.xml" rel="self" type="application/atom+xml"/>
  <link href="http://www.infostuka.org/aestheticsystems" rel="alternate" type="text/html"/>
  <updated>2008-07-15T14:40:11Z</updated>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-07-15:355</id>
    <published>2008-07-15T14:26:00Z</published>
    <updated>2008-07-15T14:40:11Z</updated>
    <category term="aestheticsystems"/>
    <category term="inspiration"/>
    <category term="inspiration"/>
    <category term="nature"/>
    <category term="physics"/>
    <link href="http://www.infostuka.org/2008/7/15/onguiaahra" rel="alternate" type="text/html"/>
    <title>onguiaahra</title>
<content type="html">
            &amp;lt;iframe src=&quot;http://www.flickr.com/slideShow/index.gne?set_id=72157606174064418&quot; height=&quot;600&quot; width=&quot;600&quot;&gt;&amp;lt;/iframe&gt;&lt;br /&gt;

	&lt;p&gt;Shot at the niagara falls whose name (Iroquois Nation pronunciation &lt;span class=&quot;caps&quot;&gt;IPA&lt;/span&gt;: /niːɑːˈɡɑːrɑː/) is said to originate from 
from Onguiaahra meaning &#8220;Thunder of Waters&#8221;.&lt;/p&gt;


	&lt;p&gt;&amp;raquo; &lt;a href=&quot;http://www.flickr.com/photos/fliegerhorst/sets/72157606174064418/&quot;&gt;flickr&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&amp;raquo; &lt;a href=&quot;http://en.wikipedia.org/wiki/Niagara_Falls&quot;&gt;wikipedia&lt;/a&gt;&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>vera</name>
    </author>
    <id>tag:www.infostuka.org,2008-06-03:348</id>
    <published>2008-06-03T13:40:00Z</published>
    <updated>2008-06-03T13:48:37Z</updated>
    <category term="aestheticsystems"/>
    <category term="inspiration"/>
    <category term="liquid"/>
    <category term="motion"/>
    <category term="motion graphics"/>
    <category term="research"/>
    <link href="http://www.infostuka.org/2008/6/3/moonshine-maya-metaballs" rel="alternate" type="text/html"/>
    <title>moonshine: maya metaballs</title>
<content type="html">
            &lt;p&gt;Metaballs-plugin for Maya by &lt;a href=&quot;http://www.sayinghai.com&quot;&gt;sayinghai.com&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;&lt;a href=&quot;http://www.sayinghai.com/metaballs3d.html&quot;&gt;&lt;img src=&quot;/assets/2008/6/3/sayinghai.png&quot;&gt;&lt;/a&gt;&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-05-22:341</id>
    <published>2008-05-22T19:34:00Z</published>
    <updated>2008-05-22T19:35:13Z</updated>
    <category term="aestheticsystems"/>
    <category term="inspiration"/>
    <category term="research"/>
    <category term="audio"/>
    <category term="inspiration"/>
    <category term="minimal"/>
    <link href="http://www.infostuka.org/2008/5/22/kode9-9-samurai" rel="alternate" type="text/html"/>
    <title>kode9 - 9 samurai</title>
<content type="html">
            &amp;lt;object height=&quot;355&quot; width=&quot;425&quot;&gt;&amp;lt;param&gt;&amp;lt;/param&gt;&amp;lt;param&gt;&amp;lt;/param&gt;&amp;lt;embed src=&quot;http://www.youtube.com/v/WaU-pnassYM&amp;amp;#38;hl=en&quot; height=&quot;355&quot; width=&quot;425&quot;&gt;&amp;lt;/embed&gt;&amp;lt;/object&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-04-11:312</id>
    <published>2008-04-11T21:43:00Z</published>
    <updated>2008-04-11T21:44:23Z</updated>
    <category term="aestheticsystems"/>
    <category term="inspiration"/>
    <category term="research"/>
    <category term="geometry"/>
    <category term="liquid"/>
    <category term="math"/>
    <category term="physics"/>
    <link href="http://www.infostuka.org/2008/4/11/superfluid-drip" rel="alternate" type="text/html"/>
    <title>superfluid drip</title>
<content type="html">
            &amp;lt;object height=&quot;425&quot; width=&quot;600&quot;&gt;&amp;lt;param&gt;&amp;lt;/param&gt;&amp;lt;param&gt;&amp;lt;/param&gt;&amp;lt;embed src=&quot;http://www.youtube.com/v/w0z8fVrTyzg&amp;amp;#38;hl=en&amp;amp;#38;rel=0&quot; height=&quot;425&quot; width=&quot;600&quot;&gt;&amp;lt;/embed&gt;&amp;lt;/object&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-04-11:311</id>
    <published>2008-04-11T21:35:00Z</published>
    <updated>2008-04-11T21:42:58Z</updated>
    <category term="aestheticsystems"/>
    <category term="research"/>
    <category term="geometry"/>
    <category term="liquid"/>
    <category term="math"/>
    <category term="physics"/>
    <link href="http://www.infostuka.org/2008/4/11/particle-based-viscoelastic-fluid-simulation" rel="alternate" type="text/html"/>
    <title>particle-based viscoelastic fluid simulation</title>
<content type="html">
            &amp;lt;object height=&quot;545&quot; width=&quot;600&quot;&gt;&amp;lt;param&gt;&amp;lt;/param&gt;&amp;lt;param&gt;&amp;lt;/param&gt;&amp;lt;embed src=&quot;http://www.youtube.com/v/1Q_zb65SXt0&amp;amp;#38;hl=en&amp;amp;#38;rel=0&quot; height=&quot;545&quot; width=&quot;600&quot;&gt;&amp;lt;/embed&gt;&amp;lt;/object&gt;
&lt;p&gt;
amazing video by a clever canadian who has coded up a fluid simulation using particles, similar to what i&#8217;m currently working on in p5 – only that his one seems to be working ;-)
&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-04-11:313</id>
    <published>2008-04-11T19:45:00Z</published>
    <updated>2008-04-11T21:58:03Z</updated>
    <category term="aestheticsystems"/>
    <category term="geometry"/>
    <category term="liquid"/>
    <category term="math"/>
    <category term="physics"/>
    <link href="http://www.infostuka.org/2008/4/11/65-536-particles-513fps" rel="alternate" type="text/html"/>
    <title>65.536 particles @ 513fps</title>
<content type="html">
            &lt;img src=&quot;/assets/2008/4/11/liquids_digital_2_1.jpg&quot; /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;
hell, yeah!&lt;br /&gt;
– while working on the liquids code i realized that i need LOTS more particles to generate the level of detail i found in the analog photographs i did before. so after a few days of reading hundreds of opengl tutorials, research papers, game developers articles and 20+ p5 tests i'm finally getting closer to writing a particle system that can simulate 65k - 262k particles in real-time at 60+ fps. on my laptop (!), not a specialized über-workstation – in case you wonder.
that's a drastic increase over my previous java based system that could realistically do about 2k particles (10k was pushing it - ran at about 14 fps).
ill post some details on the new system soon, when its ready ...
&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-04-10:310</id>
    <published>2008-04-10T13:37:00Z</published>
    <updated>2008-04-10T13:38:44Z</updated>
    <category term="aestheticsystems"/>
    <category term="inspiration"/>
    <category term="geometry"/>
    <category term="graphic"/>
    <category term="math"/>
    <link href="http://www.infostuka.org/2008/4/10/3d-voronoi" rel="alternate" type="text/html"/>
    <title>3D voronoi using GLSL</title>
<content type="html">
            &amp;lt;object height=&quot;400&quot; width=&quot;600&quot;&gt;    &amp;lt;param /&gt;    &amp;lt;param /&gt;    &amp;lt;param /&gt;    &amp;lt;param /&gt;&amp;lt;/object&gt;

&lt;p&gt;
&lt;em&gt;&lt;a href=&quot;http://www.vimeo.com/877882/l:embed_877882&quot;&gt;Dynamic 3D Voronoi Demo&lt;/a&gt; from &lt;a href=&quot;http://www.vimeo.com/user277736/l:embed_877882&quot;&gt;Moniker&lt;/a&gt;&lt;/em&gt;
&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-04-09:271</id>
    <published>2008-04-09T09:56:00Z</published>
    <updated>2008-04-09T10:07:39Z</updated>
    <category term="aestheticsystems"/>
    <category term="inspiration"/>
    <category term="artificial"/>
    <category term="flocking"/>
    <category term="intelligence"/>
    <category term="nature"/>
    <category term="physics"/>
    <link href="http://www.infostuka.org/2008/4/9/starlings-on-otmoor" rel="alternate" type="text/html"/>
    <title>starlings on otmoor</title>
<content type="html">
            &amp;lt;object height=&quot;500&quot; width=&quot;600&quot;&gt;&amp;lt;param&gt;&amp;lt;/param&gt;&amp;lt;param&gt;&amp;lt;/param&gt;&amp;lt;embed src=&quot;http://www.youtube.com/v/XH-groCeKbE&amp;amp;#38;rel=1&quot; height=&quot;500&quot; width=&quot;600&quot;&gt;&amp;lt;/embed&gt;&amp;lt;/object&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-04-04:302</id>
    <published>2008-04-04T21:20:00Z</published>
    <updated>2008-04-04T21:31:51Z</updated>
    <category term="aestheticsystems"/>
    <category term="processing.org"/>
    <category term="dynamics"/>
    <category term="liquid"/>
    <category term="math"/>
    <category term="performance"/>
    <category term="physics"/>
    <category term="programming"/>
    <link href="http://www.infostuka.org/2008/4/4/liquids" rel="alternate" type="text/html"/>
    <title>liquids</title>
<content type="html">
            &lt;a href=&quot;http://www.flickr.com/photos/fliegerhorst/sets/72157604381547020/&quot;&gt;
&lt;img src=&quot;/assets/2008/4/4/liquid_17.jpg&quot; /&gt;
&lt;/a&gt;
&lt;br /&gt;&lt;br /&gt;

&lt;p&gt;
when i saw &lt;a href=&quot;http://thefountainmovie.warnerbros.com/&quot;&gt;the fountain&lt;/a&gt; a while ago, i was stunned by the amazing liquid effects photography &lt;a href=&quot;http://www.chrisparksart.com/&quot;&gt;chris parks&lt;/a&gt; did for their surreal space backgrounds and since then wanted to get my head around the dynamics in these systems.
&lt;br /&gt;
now having finished our patashnik piece (will be blogging about it soon) i had some time to get into that subject. but before going directly to the code i got hands on ... with ink, olive oil, washing detergent, soy sauce.
here's what i got out of it after playing with it for a few hours.&lt;br /&gt;
&amp;raquo; &quot;&lt;a href=&quot;http://www.flickr.com/photos/fliegerhorst/sets/72157604381547020/&quot;&gt;liquids&lt;/a&gt;&quot; on flickr.
&lt;/p&gt;
&lt;p&gt;
its definitively amazing for me because normally i'd spend three months writing code before seeing a single image thats close to one of these photos. not exactly what you'd call &quot;agile&quot; ...&lt;/p&gt;

&lt;a href=&quot;http://www.flickr.com/photos/fliegerhorst/sets/72157604381547020/&quot;&gt;
&lt;img src=&quot;/assets/2008/4/4/liquid_30_-_Version_2.jpg&quot; /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;
however speaking about code =) &lt;br /&gt;
i currently see two strategies to simulate this &quot;liquid effect&quot; in code:&lt;br /&gt;
a) do all the calculations for the complete area/ volume of the liquid.
this is the traditional approach and has been implemented a number of times.
however since your calculation costs increase exponentially with increasing resolution, it is impossible to generate hd images/ animations in realtime using this method, which is what i'm aiming for.&lt;br /&gt;
(i wrote a GLSL GPU-feedback based implementation a while ago, which works fine, even at higher resolutions, but is difficult to combine with other physical forces/ particle effects)&lt;br /&gt;
&lt;br /&gt;
b) another approach i'm currently pursuing is simulating the fluid with a very large particle system where each particle varies in size to cover the complete area, therefore i'm currently rewriting/ optimizing my particle system to use multiple worker threads and improved opengl performance tricks (display lists, point sprites etc). that way i can now simulate 40.000 particles at 125 fps on my macbook pro – in java!&lt;br /&gt;
&lt;br /&gt;
lets see where this goes...
&lt;/p&gt;

&lt;p&gt;by the way; the very talented &lt;a href=&quot;http://www.zhestkov.com/&quot;&gt;maxim zhestkov&lt;/a&gt; also makes use of liquid effects in his latest &lt;a href=&quot;http://www.zhestkov.com/mov/m_005.mov&quot;&gt;video installation&lt;/a&gt; – very nice!
&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>vera</name>
    </author>
    <id>tag:www.infostuka.org,2008-03-04:291</id>
    <published>2008-03-04T08:49:00Z</published>
    <updated>2008-03-04T08:54:57Z</updated>
    <category term="aestheticsystems"/>
    <category term="inspiration"/>
    <category term="aesthetic system"/>
    <category term="art"/>
    <category term="black&amp;white"/>
    <category term="conceptual art"/>
    <category term="geometry"/>
    <category term="minimal"/>
    <category term="sculpture"/>
    <link href="http://www.infostuka.org/2008/3/4/ulrich-rckriem-ikarus" rel="alternate" type="text/html"/>
    <title>ulrich r&#252;ckriem - ikarus</title>
<content type="html">
            &lt;p&gt;&lt;img src=&quot;/assets/2008/3/4/ikarus_r%C3%BCckriem.jpg&quot;&gt;&lt;/p&gt;


	&lt;p&gt;The german sculptor &lt;a href=&quot;http://www.galerie-tschudi.ch/page/rueckriem.php&quot;&gt;Ulrich Rückriem&lt;/a&gt;, well known for geometrically divided and rearranged blocks of stone, now shows a series of conceptual drawings in a small exhibit at &lt;a href=&quot;http://www.museenkoeln.de/museum-ludwig/&quot;&gt;Museum Ludwig&lt;/a&gt; in Cologne. The black and white wall drawing and prints are based on a grid of 7&#215;7=49 crosspoints. 
7 points are selected and connected by straight lines which touch each point only one time and then get back to their origin. This produces a variety of acute-angled geometrical drawings. 
&lt;br&gt;
The aesthetic system is based on what is known as a standoff situation in checkers game: Eight pieces stand on positions on the game board from where none of them can beat one another, neither on horizontal or vertical lines nor on diagonals.&lt;/p&gt;


	&lt;p&gt;image credit: Ulrich Rückriem, Ikarus, 2007 Copyright Ulrich Rückriem&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-02-14:283</id>
    <published>2008-02-14T16:25:00Z</published>
    <updated>2008-02-14T16:29:21Z</updated>
    <category term="aestheticsystems"/>
    <category term="processing.org"/>
    <category term="systems"/>
    <category term="theory"/>
    <link href="http://www.infostuka.org/2008/2/14/characteristics-of-an-intelligent-crowd" rel="alternate" type="text/html"/>
    <title>characteristics of an 'intelligent crowd'</title>
<content type="html">
            &lt;h3&gt;1. diversity of opinion&lt;/h3&gt;


	&lt;p&gt;each person should have some private information, even if thats just an excentric interpretation of the known facts&lt;/p&gt;


	&lt;h3&gt;2. independence&lt;/h3&gt;


	&lt;p&gt;people&#8217;s opinions are not determined by those around them&lt;/p&gt;


	&lt;h3&gt;3. decentralization&lt;/h3&gt;


	&lt;p&gt;people are able to specialize and draw on local knowledge&lt;/p&gt;


	&lt;h3&gt;4. aggregation&lt;/h3&gt;


	&lt;p&gt;some mechanism exists for turning private judgments into a collective decision&lt;/p&gt;


	&lt;p&gt;&lt;em&gt;&#8216;the wisdom of crowds&#8217; by james surowiecki (p. 10)&lt;/em&gt;&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-02-14:281</id>
    <published>2008-02-14T16:17:00Z</published>
    <updated>2008-02-14T16:24:43Z</updated>
    <category term="aestheticsystems"/>
    <category term="design"/>
    <category term="graphic"/>
    <category term="inspiration"/>
    <category term="systems"/>
    <category term="theory"/>
    <link href="http://www.infostuka.org/2008/2/14/things-i-have-learned-in-my-life-so-far" rel="alternate" type="text/html"/>
    <title>Things I Have Learned In My Life So Far</title>
<content type="html">
            &lt;p&gt;by Stefan Sagmeister&lt;/p&gt;


	&lt;p&gt;1. Helping other people helps me.&lt;/p&gt;


	&lt;p&gt;2. Having guts always works out for me.&lt;/p&gt;


	&lt;p&gt;3. Thinking that life will be better in the future is stupid. I have to live now.&lt;/p&gt;


	&lt;p&gt;4. Organising a charity group is surprisingly easy.&lt;/p&gt;


	&lt;p&gt;5. Being not truthful always works against me.&lt;/p&gt;


	&lt;p&gt;6. Everything I do always comes back to me.&lt;/p&gt;


	&lt;p&gt;7. Assuming is stifling.&lt;/p&gt;


	&lt;p&gt;8. Drugs feel great in the beginning and become a drag later on.&lt;/p&gt;


	&lt;p&gt;9. Over time I get used to everything and start taking for granted.&lt;/p&gt;


	&lt;p&gt;10. Money does not make me happy.&lt;/p&gt;


	&lt;p&gt;11. My dreams have no meaning.&lt;/p&gt;


	&lt;p&gt;12. Keeping a diary supports personal development.&lt;/p&gt;


	&lt;p&gt;13. Trying to look good limits my life.&lt;/p&gt;


	&lt;p&gt;14. Material luxuries are best enjoyed in small doses.&lt;/p&gt;


	&lt;p&gt;15. Worrying solves nothing.&lt;/p&gt;


	&lt;p&gt;16. Complaining is silly. Either act or forget.&lt;/p&gt;


	&lt;p&gt;17. Everybody thinks they are right.&lt;/p&gt;


	&lt;p&gt;18. If I want to explore a new direction professionally, it is helpful to try it out for myself first.&lt;/p&gt;


	&lt;p&gt;19. Low expectations are a good strategy.&lt;/p&gt;


	&lt;p&gt;20. Everybody who is honest is interesting.&lt;/p&gt;


	&lt;p&gt;&lt;em&gt;Source: &lt;a href=&quot;http://www.creativereview.co.uk/crblog/things-i-have-learned-in-my-life-so-far/&quot;&gt;CR Blog&lt;/a&gt; &lt;/em&gt;&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-02-03:264</id>
    <published>2008-02-03T19:06:00Z</published>
    <updated>2008-02-03T19:07:23Z</updated>
    <category term="aestheticsystems"/>
    <category term="inspiration"/>
    <category term="audio"/>
    <category term="clicks &amp; cuts"/>
    <category term="glitch"/>
    <category term="live"/>
    <category term="minimal"/>
    <category term="music"/>
    <category term="performance"/>
    <category term="visual"/>
    <link href="http://www.infostuka.org/2008/2/3/coh-raster-noton-labelabend" rel="alternate" type="text/html"/>
    <title>COH, Raster-Noton Labelabend</title>
<content type="html">
            &amp;lt;object height=&quot;450&quot; width=&quot;600&quot;&gt;	&amp;lt;param /&gt;	&amp;lt;param /&gt;	&amp;lt;param /&gt;	&amp;lt;param /&gt;&amp;lt;/object&gt;

&lt;p&gt;&lt;em&gt;shared by &lt;a href=&quot;http://www.vimeo.com/watz/l:embed_418803&quot;&gt;watz&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-02-03:263</id>
    <published>2008-02-03T19:02:00Z</published>
    <updated>2008-02-03T19:04:38Z</updated>
    <category term="aestheticsystems"/>
    <category term="inspiration"/>
    <category term="audio"/>
    <category term="clicks &amp; cuts"/>
    <category term="glitch"/>
    <category term="live"/>
    <category term="minimal"/>
    <category term="music"/>
    <category term="performance"/>
    <category term="visual"/>
    <link href="http://www.infostuka.org/2008/2/3/signal-raster-noton-labelabend" rel="alternate" type="text/html"/>
    <title>Signal, Raster-Noton Labelabend</title>
<content type="html">
            &amp;lt;object height=&quot;451&quot; width=&quot;600&quot;&gt;	&amp;lt;param /&gt;	&amp;lt;param /&gt;	&amp;lt;param /&gt;	&amp;lt;param /&gt;&amp;lt;/object&gt;

&lt;p&gt;&lt;em&gt;shared by &lt;a href=&quot;http://www.vimeo.com/watz/l:embed_418876&quot;&gt;watz&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
          </content>  </entry>
  <entry xml:base="http://www.infostuka.org">
    <author>
      <name>marcus</name>
    </author>
    <id>tag:www.infostuka.org,2008-02-03:262</id>
    <published>2008-02-03T19:00:00Z</published>
    <updated>2008-02-03T19:05:01Z</updated>
    <category term="aestheticsystems"/>
    <category term="inspiration"/>
    <category term="audio"/>
    <category term="clicks &amp; cuts"/>
    <category term="glitch"/>
    <category term="live"/>
    <category term="minimal"/>
    <category term="music"/>
    <category term="performance"/>
    <category term="visual"/>
    <link href="http://www.infostuka.org/2008/2/3/frank-bretschneider-raster-noton-labelabend-volksbhne" rel="alternate" type="text/html"/>
    <title>Frank Bretschneider, Raster-Noton Labelabend</title>
<content type="html">
            &amp;lt;object height=&quot;450&quot; width=&quot;600&quot;&gt;    &amp;lt;param /&gt;    &amp;lt;param /&gt;    &amp;lt;param /&gt;    &amp;lt;param /&gt;&amp;lt;/object&gt;

&lt;p&gt;&lt;em&gt;shared by &lt;a href=&quot;http://www.vimeo.com/watz/l:embed_418876&quot;&gt;watz&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
          </content>  </entry>
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