Naqoyqatsi

marcus • January 28th, 2008

Naqoyqatsi: Life as war is a documentary film released in 2002; it is the third and final film of the Qatsi trilogy by Godfrey Reggio. The film focuses on society’s transition from a natural environment to a technology-based industrial environment.

In the opening chapter, the first scene is a zoom in of the Tower of Babel as portrayed in the Bible, then, shots of an abandoned building from both interior and exterior are shown, followed by a black and white series of shots. One shot is one of a strong wave, followed by a mountain with an effect behind the mountains of stars falling like comets, then a natural scene, then a black and white animation of a mountain’s framework growing is shown, after that, inverted, black and white, layered people are seen walking. Many lines come above the scene, and then the title is revealed in big, red writing.

Source: Wikipedia

Powaqqatsi

marcus • January 28th, 2008

Powaqqatsi: Life in Transformation is the 1988 sequel to the experimental 1982 documentary film Koyaanisqatsi, by Godfrey Reggio. It is the second film in the Qatsi trilogy.

Powaqqatsi is a Hopi word meaning “parasitic way of life” or “life in transition”. While Koyaanisqatsi focused on modern life in industrial countries, Powaqqatsi, which similarly has no dialogue, focuses more on the conflict in third world countries between traditional ways of life and the new ways of life introduced with industrialization.

As with Koyaanisqatsi and the third and final part of the ‘Qatsi’ trilogy, Naqoyqatsi, the film is strongly related to its soundtrack, written by Philip Glass. Here, human voices (especially children’s and mainly from South America and Africa) appear more than in Koyaanisqatsi, in harmony with the film’s message and images.

Source: Wikipedia

Koyaanisqatsi

marcus • January 28th, 2008

 

Koyaanisqatsi: Life out of Balance is a 1982 film directed by Godfrey Reggio with music composed by minimalist composer Philip Glass and cinematography by Ron Fricke
The film consists primarily of slow motion and time-lapse photography of cities and natural landscapes across the United States. The visual tone poem contains neither dialogue nor a vocalized narration: its tone is set by the juxtaposition of images and music. In the Hopi language, the word Koyaanisqatsi means 'life of moral corruption and turmoil, life out of balance', and the film implies that modern humanity is living in such a way.

Source: Wikipedia

orbiter - interactive sound environment

marcus • September 11th, 2007


The orbiter is an interactive sound environment by Vera-Maria Glahn and Marcus Wendt.
It invites you to reach for the stars and play their music!

Documentation



These videos can hardly represent the surround sound quality of the installation, but to get an impression please use headphones and/or a good audio setup!

Download Documentation

» Medium / Large

Screencaptures / Play

» Polar Scene A / Polar Scene B
» Solar Scene A / Solar Scene B
» Sawtooth Scene A / Sawtooth Scene B

Photo Sets

» Kunsthochschule Kassel, Setup
» Kunsthochschule Kassel, annual exhibition 2007
» Microarchitecture Lounge exhibition at Tendence07, Frankfurt/Main

Description

The Orbiter takes possession of all senses. It is a place for visitors to lay down and relax, watching the firmament above them. With a small gesture, just pointing upwards, the visitor can insert new stars into orbit with unique visual and musical characteristics. The player is enveloped by the instrument; the music filling the ears, the body and space.

The dream of reaching for the stars is as old as mankind itself. The mathematics of planetary orbits, the perfection of natural geometrical forms fascinates scientists and artists alike. Even music principles as tonality or phase displacement are based upon computational ideas and find correspondency in the Orbiters structure.

The music is played on concentric circles, with higher tones on the outside, bass notes nearer the centre. The bigger you let a star grow before you pull back your hand to insert it into orbit, the louder it plays. Like the stars orbit on the large ceiling screen above the player, the surround sound orbits in the room on 4 high-tone-channels, supported by a bass box and a solid bourne sound speaker underneath the player`s couch, making low basses physically sensable.

Each version of the Orbiter features various scenes with different graphics, sounds and behaviour. Some create an illusionary nightsky firmament, playing more melodic or ambient sounds. Others experiment with the possibilities of graphical abstraction and rough synths, allowing you to even play drum’n bass-like sounds.

The installation is based on custom-built software using latest gaming and computer vision technology, performing real-time analysis of a camera image of the player as well as generating 6-channel-audio and video signals. The video analysis is written in C++, instructing SuperCollider for the audio generation, Processing for the graphics.


Links

 


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